![]() ![]() ![]() Switching to release build and signing my app was the solution. ![]() ![]() Solution: It was a debug build from Android studio. I/Unity: AuthState = Unauthenticated calling auth callbacks with failure I/GamesNativeSDK: UI interaction required to connect to Google Play. V/GamesNativeSDK: Play Games callback indicates connection failure. Run with -info or -debug option to get more log output. Also, you can try with Build App Bundle and Script only build. Check the Development Build in build settings to get a Debug build and uncheck it for Release build. From there you can create different Build Variants. Export your Unity project and Import it in Android Studio. You can also take Build Variants of your Unity project in 2 ways. Try: Run with -stacktrace option to get the stack trace. The Android SDK provides you the API libraries and developer tools necessary to build, test, and debug apps for Android if you do not want to use Android. Open ' EditRun/Debug configurations ' dialog: Dont forget to add your breakpoint in the adle file. In the case of Android Studio there you can create different Build Variants like Debug, Release. V/FA: Inactivity, disconnecting from AppMeasurementService 8.CompilationFailedException: Compilation failed to complete. V/GamesNativeSDK: Received Activity Resume Event. V/FA: Processing queued up service tasks: 1 Logging engagementĭ/FA: Logging event (FE): _e, Bundle V/FA: Activity paused, time: 277722ĭ/FA: Application backgrounded. Testing build on emulator Problem: Google Play achievements and leaderboards were not working.Update adle under ramBros folder respectively, add: compile(name: 'unity-ads', ext: 'aar') My game started and then crashed! Problem: Unity ads classes not found Solution: Downloaded unity-ads.aar from here and put it under ramBros/libs folder.It is the point where you can start building your newly android project with Gradle support! Of course its also the time where you start identifying all the problems. ![]()
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